

However, how the other countries will react and how you can influence that is not explained anywhere. The wiki tells me that: “The controller of Singapore (336), Hong Kong (326), Gibraltar (118) or the overlord of the controller of the above states gets event US demands Territories”Īgain no real info what will happen, but this time one might guess something. One might get a history lessons on the topic, but how that is implemented on the game is difficult to guess. Or even less on how the other countries react to that or what are my options after different reactions. According to it - if I take that - many south-American nations will get an event: The South-American Security Summit. No idea what should have been done to make use of these. The intuitive conclusion was to have good (I used maximum) relations with them. There is no info on how to make the other fascists to actually say yes to your requests. This focus unlocks decisions to ask support from other fascists countries. The description is limited, but the focus is on a road you have to travel anyway, if you are going to get your fascists nation to function properly. some description of the triggered event for some other country, but no info on how the other country makes a decisions based on that eventĬouple examples that come to my mind from my recent Fascist USA game (the last country I have played, but similar examples can be found everywhere): pointer to an event (that will be triggered) with no description vague description that might be out of date

And even with heavy googling you might still end up only with… So you have to go out of the game to google the effect. They have just some name and description that is in the form of flavor text. The topic is made even worse by the fact that there is very little information in the game what many of the focuses do. I do not enjoy at all the part where I have to remember what the focus tree contains. I'd like to dynamically assess the situation and react to that. I personally came to HOI for that later part. The economy, production, division + equipment fine-tuning and actual warfare aspect of the game seems sometimes to be just on the background of all that. And thirdly execute this plan while timing your research with the said plan. Then secondly you should make a crystal clear plan in what order you are going to go through the tree (and what focus you are going to skip). It feels like the major challenge in the game is to firstly know by heart all the ins and outs of the focus tree of the country you are playing. Therefore I have started to dislike the focus trees and by some extent also the decisions. I’m sure the focus trees are excellent roads for the AI to follow, but they are not that great for us humans. or at minimum make them contain full descriptions.
